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Bungie Launches “Destiny: The Taken King” Expansion
A year ago I reviewed Bungie’s newest video game, Destiny. In essence, I said it was quite good, but with some flaws, and gave it an 8/10. I reviewed it as a relatively linear experience, with a solid, yet skeletal story and excellent gameplay mechanics. What Destiny was really missing at that time was an endgame. Destiny was marketed as something in between a multiplayer first-person shooter (FPS) and a massively multiplayer online role playing game (MMORPG). As far as being a multiplayer FPS goes, Destiny wanted for nothing. The competitive multiplayer (PVP/player versus player) was very well-done, and the story was better than what you would expect in a multiplayer FPS. However, as far as being an MMORPG goes, Destiny was unfinished. It launched without rewarding endgame player versus environment (PVE) activities, a virtual must-have in modern MMORPGs.
Artists vs. Spotify: CEO Encourages More Music from Artists
Spotify has been in the spotlight continually this month. From employees trying to get complete editorial control over podcasts to CEO’s angering artists, there has been quite some backlash toward the company as a whole. Is said backlash justified? You decide.
Blue Hawk Records Prepare 17th Compilation Album
Even though the outside world is anything but normal these days, the show must still go on.



